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War of Eastern Expansion

Session Declared: 81  |  Session Ended: 85  |  Victor: Defender

Moderate War
War Goal Slots: Trivial ×2, Minor ×1, Standard ×1 Infamy: 20 Non-Aggression Pact Duration: 2 Sessions

War Goals

Trivial: 2/2 Minor: 1/1 Standard: 1/1
Tier Goal Attacker Target Notes
Trivial Raid Treasury
Details

Seize up to 50% of the target's money, based on how much they had at war start. If the nation cannot pay the required money, they instantly go into debt equal to the remaining amount with the nation with the war goal, with a five session hard deadline.

— —
Trivial Steal Technology
Details

Target cannot research next session, you gain one technology of your choice that target has researched.

— —
Minor Seize Artifact
Details

Seize a non-mythical artifact from a target, they suffer -10 DC on all attempts to steal it back for the next three sessions.

  • Target has a non-mythical artifact.
— —
Standard Conquest
Details

Can spend up to ten points on: Empty territory (1 pt/hex), Territory with route (2 pt/hex), Territory with node (3 pt/hex), Territory with district (4 pt/hex), Territory with city (8 pt/hex), 1 pop (4 pt/pop). This land must be connected; at least one hex must be on the exterior of the target's borders. Target gains 30 WS when the war is declared.

  • Target will be left with at least 3 hexes of territory and 3 pops (AI) / 5 pops (Players).
  • Target cannot be left with less than half of their starting territory without the Annexation war goal.
— —

⚔ Attackers

Velgorod Primary

Leaders (1)
NameTypeInitiative
Fuckass of Velgorod Populist 3
Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Civilian 5 0 0 5 1 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack -4 (Mercenary Law: Mercenary Military)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)
  • Defense -4 (Mercenary Law: Mercenary Military)
— VS —

🛡 Defenders

Twinborn Elitria Primary

Leaders (1)
NameTypeInitiative
Meron Trueborn General 5
Units (2 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Heavy Cavalry 7 0 0 10 3 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +3 (Military Funding: Extreme)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +3 (Military Funding: Extreme)
  • Defense +1 (Forge)
  • Hp +1 (Consumption Stance: Comfort)
  • Damage +1 (Stables)
Classical Siege Weapon 4 0 0 0 3 0 1-2 Nation —

Grand Skypeople Ally

Leaders (1)
NameTypeInitiative
Religious Leader of Grand Skypeople 2 Religious Leader -4
Units (2 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Drake 1 0 0 10 3 1 1 Nation
  • Attack +2 (Military Funding: Substantial)
  • Attack +1 (Workshop)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +2 (Military Funding: Substantial)
Classical Light Archers 3 0 0 6 4 0 1-2 Nation
  • Attack +2 (Military Funding: Substantial)
  • Attack +1 (Workshop)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +2 (Military Funding: Substantial)

The Forgone Ally

Leaders (1)
NameTypeInitiative
Magus of the Forgone Archmage -2
Units (3 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Heavy Cavalry 3 0 0 10 3 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)
  • Hp +1 (Consumption Stance: Comfort)
Heavy Archers 1 0 0 5 4 1 1-2 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)
  • Hp +1 (Consumption Stance: Comfort)
Heavy Infantry 1 0 0 10 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)
  • Hp +1 (Consumption Stance: Comfort)

Bolan Qompany Vassal

Leaders (2)
NameTypeInitiative
Mansa Musa Populist 1
Religious Leader of Bolan Qompany Religious Leader -3

No units assigned.

Eferm's Elitria Vassal

Leaders (1)
NameTypeInitiative
Steward of Eferm's Elitria Steward -2

No units assigned.

Misgana's Elitria Vassal

Leaders (1)
NameTypeInitiative
Misgana Trueborn Religious Leader 1
Units (2 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Drake 1 0 0 10 3 1 1 Nation
  • Attack +3 (Military Funding: Extreme)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +3 (Military Funding: Extreme)
Atronach 1 0 0 9 1 0 1 Nation
  • Attack +3 (Military Funding: Extreme)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +3 (Military Funding: Extreme)